Order
of Magic
Art
I contributed to the development of a live service action game built from the ground up on a proprietary engine.
My responsibilities included designing a complete lighting solution within the limitations of the engine, implementing a dynamic day and night cycle, creating environment art and VFX assets, and overseeing the assets creation pipeline as well as managing outsourcing tasks.
Working is a small team allowed me to gain invaluable experience with every single aspect of game development, not limited to the visuals.