Archive About

Mafia: the Old Country

Lighting tech

Some examples of my work at the intersection of lighting and tech on Mafia: the Old Country include the Time of Day (TOD) editor, parametric light blueprints, materials, bespoke shadows and more.

My goal was to make these tools simple and enjoyable to use for the lighting team, enabling quick iteration on TOD presets, simple asset management and the easy creation of new motivated lights.